#ifdef SYPX_MEMCHECK
#include "mmgr.h"
#endif

#include "Renderer.h"

namespace SypX
{	
	Renderer::Renderer():activeColor(Vec4(1.0f,1.0f,1.0f,1.0f))
	{
		
	}
	Renderer::~Renderer()
	{

	}
	void Renderer::init(UInt width, UInt height)
	{
		this->width = width;
		this->height = height;
	}
	void Renderer::setClearScreenColor(const Vec4& color)
	{
		clearColor = color;
	}

	void Renderer::setActiveColor(const SypX::Vec4 &color)
	{
		activeColor = color;
	}
	
}